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Topics

Recent updates

Version 2018_H released
1
Barely a day since the last version, but this one should (hopefully) be the last release for a while! The things I've felt were most pressing have all been take...
1 file
Version 2018_G released
I had planned for this version to have other stuff too, but I'm releasing it earlier because it has a couple of important fixes. That said, it still has some go...
1 file
Version 2018_F Released
3
This update is mostly BIG improvements to the rebind screen, with some control state optimisations, and Sinput finally has a license! The main changes are that...
1 file
Version 2018_E Released
4
This one has a couple of fixes & improvements, settings (toggles/axis scale/mouse sensitivity) are now saved with controls, and I wrote a replacement for the St...
1 file
Version 2018_D released
1
Hey it's a new release! This one is mostly changing names/terminology and simple house-keeping, but it does have the cool addition of touch control prefabs! The...
1 file
Version 2018C released
2
Changes for this version: A dialogue is displayed to confirm generating new Input Manager axis, and the changes update immediately in the editor positive/negati...
1 file
Topic
Last post
Hi, Here's the documentation for Sinput (version 2018_H). If you prefer video documentation, most of this is covered in...
started by Sophie Houlden May 24, 2018
6 replies
3,124 views
How do I detect which device the player has most recently used? For context, I am making a singleplayer game, and I am t...
started by Idolon Aug 26, 2023
87 views
No replies yet
I'm having trouble getting Sinput to detect Steam play together input from controllers on the Client (the client using t...
started by davidrodmad Mar 12, 2021
209 views
No replies yet
Hello! Thanks so much for making this! I used it for this past GGJ and it was super awesome -- easy to use and worked gr...
started by jordanfb Feb 04, 2020
1 reply
387 views
Loving the sinput system and have got it working nicely in my project. I wondered if I am missing something or if there...
started by blueblob0 Jun 21, 2018
2 replies
467 views
Hey! I really love your Asset! I just discovered that the button repeating system wont work on my pause menu because I s...
started by Dryn27 Feb 13, 2019
1 reply
378 views
Hello. Thanks for this asset, it's making my life a easier. After using it for a while a noticed that it is generating a...
started by ASH KATCHAP Nov 16, 2018
3 replies
422 views
Hey Sophie! I was wondering if Sinput is designed to work on console? There's support for handling all types of controll...
started by arvz Aug 23, 2018
3 replies
514 views
Been really loving Sinput this last month. I've generally hated my experience with control addons and avoided them until...
started by Dock Jun 30, 2018
2 replies
423 views
This is a super neat wrapper, the videos make it look really easy to use. I am getting some weird behavior with my Duals...
started by latenitecali Jun 22, 2018
1 reply
475 views
Hey Sophie! Sinput comes with a default MainControlScheme, and it looks like that gets loaded up by default. If I create...
started by arvz May 25, 2018
2 replies
392 views
Hey Sophie, I'm having a look at the Rebinding scene, and it looks like rebinding makes heavy use of PlayerPrefs interna...
started by arvz May 25, 2018
1 reply
456 views
Starting a new project at the moment and have been looking around for alternative Input solutions to Unity's awful Input...
started by arvz May 25, 2018
1 reply
352 views